Switch on Learning (description)

At the Windsor-Essex Catholic District School Board, we are Switching on Learning by integrating Google’s powerful ecosystem into every classroom. This blog is a dedicated space for sharing the ideas, methodologies, and digital tools that transform the modern educational experience. Our Digital Toolkit We empower educators and students by leveraging a robust, collaborative environment: Google Workspace for Education: Driving seamless collaboration through Docs, Drive, and Classroom. The Power of AI: Utilizing Gemini and integrated AI features to personalize learning and spark creativity. Data-Driven Assessment: Using MarkBook to track student growth with precision and transparency. The Process of Learning: Leveraging Revision History to emphasize growth, iteration, and the visible journey of a student's work. From interactive Chrome tools to digital storytelling, we aren't just using tech—we’re using it to bridge gaps, foster global collaboration, and future-proof our students' skills.

St. Rose Catholic Elementary School is going FULL STEAM AHEAD



Staff and students at St. Rose Catholic Elementary School in Windsor, Ontario are excited to go FULL STEAM AHEAD in 2017/2018.  After applying and being accepted for a TLLP (Teacher Learning and Leadership Program), teachers have committed to identifying and sharing ways that they are embedding coding and robotics into their classroom curriculum.

Teachers will be embedding the Scratch Coding app, Beebots, Dash & Dot Robots, and Makey Makey kits into their curriculum and sharing their experiences and task cards for each activity on their FULL STEAM AHEAD blog.


Students in Mrs. Sidi's Grade 3 class began experimenting with length using Beebots.    Students were instantly engaged as they worked collaboratively to determine how far the Beebot travelled with each move began building their track.

Click HERE to access the Bees on Track Task Card.  Please feel free to "make a copy" and make it your own.  We would love for you to share your version back with us in the comments below.




Each group tackled the challenge in a slightly different way.  Groups shared their thinking on paper and recorded their code on THIS WORKSHEET prior to programming Buzzy.

Once students calculate the distance travelled by a single command, they applied their understanding of multiplication and addition to create the right size track for the challenge.  They were eager to make variations of the track and include tunnels and additional turns.  The students were eager to collaboratively write and debug their code to complete the challenge. 

*This activity could also be used with Dash (Wonder Workshop) and Sphero.

This site will be an excellent resource as teachers will be posting easy to follow task cards through the year.  FULL STEAM AHEAD blog.

Instructional Videos for New Features: Revision History

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